The Great Behavior Game is an online application that tracks & rewards appropriate student behavior while teachers conduct their lessons. It is recommended to be used with a projector or SMART Board.
Teachers can create up to three student rosters. Once a game is started, students’ names appear as game pieces on a board. Students earn points automatically as time progresses. Ten points earns a student a star. Students can earn extra points for positive or observed behaviors – simply single-click on the name to assign the bonus points. Click-and-hold on a student’s name to assign a time-out.
Students do not accumulate points during a time-out. Teachers can also assign a longer term time-out, called a “freeze.” There is also an Undo button, as well as a Pause button which allows you to show students’ point accumulations and talk with kids about their behaviors. Settings can be changed to allow reinforcement or timeout intervals to occur at 1-, 2- or 3-minute time periods.
In the screenshot of “my class” below, Jimmy and Donna each have 21 points (2 stars & 1 dot), Joey 7 Suzie each have 19 points (1 star & 9 dots), and poor little Darth has a time-out (although he has earned 16 points, his stars & dots have been hidden during his TO, and he can see exactly how long he has left on his time-out), probably for using The Force in some way inappropriate to my classroom expectations.
There are a number of different reporting & printing options as well to help keep parents informed of progress or concerns. Daily data can be displayed on a line graph for a week, which separates out standard point accumulations from bonus points earned. Data for time-outs/freezes can be displayed on a chart showing what days of the week and times of day the inappropriate behavior occurs.
The Down-SideWhat “down-side”? This would be great! The only problem I can foresee is that use of a teacher’s SMART Board during a lesson might be interrupted a bit. A teacher would need to minimize the browser window while operating the SMART Board during the lesson, but the application will continue to run in the background. That would be no more or less disruptive than having to move a card in a pocket chart or drop a marble in a jar, etc.
Of course, a passing student might tap the SMART Board to give themselves bonus points or time-outs to other students, but that would be solved either through classroom expectations or by simply minimizing the browser window while the teacher was not directly supervising the area near the SMART Board.
The VerdictThe Great Behavior Game is a great resource for an elementary (K-5) classroom with a SMART Board, or any classroom environment where appropriate behaviors were in need on reinforcement.
See the Video on their Website for more details.
I had originally found this resource at Erin Kleine’s most-excellent blog, Kleinspiration