Thursday, September 22, 2016

The Great Behavior Game (Redux)


According to the EducatorsHandbook.com website, The Great Behavior Game now offers a 30-day free trial. Extending beyond this time frame requires a fee of $499/school/year.

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Original post: 

Dusting off a classic for you today... I first blogged about The Great Behavior Game back in 2011! The idea came up recently in a discussion with one of our newer teachers, and I found that some of the links in the post had changed, so here's an update!

The Great Behavior Game is an online application that tracks & rewards appropriate student behavior while teachers conduct their lessons. It is recommended to be used with a projector or SMART Board.

Teachers can create up to three student rosters.  Once a game is started, students’ names appear as game pieces on a board.  Students earn points automatically as time progresses.  Ten points earns a student a star.  Students can earn extra points for positive or observed behaviors – simply single-click on the name to assign the bonus points. Click-and-hold on a student’s name to assign a time-out.

Students do not accumulate points during a time-out. Teachers can also assign a longer term time-out, called a “freeze.”  There is also an Undo button, as well as a Pause button which allows you to show students’ point accumulations and talk with kids about their behaviors.  Settings can be changed to allow reinforcement or timeout intervals to occur at 1-, 2- or 3-minute time periods.

In the screenshot of “my class” below, Jimmy and Donna each have 21 points (2 stars & 1 dot), Joey 7 Suzie each have 19 points (1 star & 9 dots), and poor little Darth has a time-out (although he has earned 16 points, his stars & dots have been hidden during his TO, and he can see exactly how long he has left on his time-out), probably for using The Force in some way inappropriate to my classroom expectations.

...silly Darth...


There are a number of different reporting & printing options as well to help keep parents informed of progress or concerns.  Daily data can be displayed on a line graph for a week, which separates out standard point accumulations from bonus points earned.  Data for time-outs/freezes can be displayed on a chart showing what days of the week and times of day the inappropriate behavior occurs
The Great Behavior Game is a great resource for an elementary (K-5) classroom with a SMART Board, or any classroom environment where appropriate behaviors were in need on reinforcement.

See the Video on their Website for more details.

I had originally found this resource at Erin Kleine’s most-excellent blog, Kleinspiration


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