The Great Behavior Game (updated link) is an online application that tracks & rewards appropriate student behavior while teachers conduct their lessons. It is recommended to be used with a projector or SMART Board.
According to the educatorshandbook.com website, this resource offers a 30-day free trial. This can be extended for a fee of $499/school/year. It is no longer free.
Teachers can create up to three student rosters. Once a game is started, students’ names appear as game pieces on a board. Students earn points automatically as time progresses. Ten points earns a student a star. Students can earn extra points for positive or observed behaviors – simply single-click on the name to assign the bonus points. Click-and-hold on a student’s name to assign a time-out. Students do not accumulate points during a time-out. Teachers can also assign a longer term time-out, called a “freeze.” There is also an Undo button, as well as a Pause button which allows you to show students’ point accumulations and talk with kids about their behaviors. Settings can be changed to allow reinforcement or timeout intervals to occur at 1-, 2- or 3-minute time periods.
In the screenshot of “my class” below, Jimmy and Donna each have 21 points (2 stars & 1 dot), Joey 7 Suzie each have 19 points (1 star & 9 dots), and poor little Darth has a time-out (although he has earned 16 points, his stars & dots have been hidden during his TO, and he can see exactly how long he has left on his time-out), probably for using The Force in some way inappropriate to my classroom expectations.
There are a number of different reporting & printing options as well to help keep parents informed of progress or concerns. Daily data can be displayed on a line graph for a week, which separates out standard point accumulations from bonus points earned. Data for time-outs/freezes can be displayed on a chart showing what days of the week and times of day the inappropriate behavior occurs.
The VerdictThe Great Behavior Game (updated link) is a great resource for an elementary (K-5) classroom with a SMART Board, or any classroom environment where appropriate behaviors were in need on reinforcement.
Screenshots & logos from http://educatorshandbook.com/products/game/
EducatorsHandbook.com — The Great Behavior Game (updated link)
I found this resource at Erin Kleine’s most-excellent blog, Kleinspiration